rigging screw - перевод на русский
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rigging screw - перевод на русский

SKELETAL ANIMATION ALSO KNOWN AS RIGGING IS USED IN 3D ANIMATION.
Skeletal Animation; Rigging (computer graphics); Skinned animation; Semantic Transversal; Semantic transversal; Character rig; Animation rig; Mesh rigging; Skeleton rigging; Skeletal rigging; Rigging (animation); 3D rigging; Rigging (computer animation)
  • Blender]], these "handles" (in blue) have been scaled down to bend the fingers.  The bones are still controlling the deformation, but the animator only sees the “handles”.

rigging screw      
1) такелажная машинка
2) талреп
3) стяжной винт
4) винтовой талреп
Archimedes's screw         
  • Animation showing how Archimedes screws can generate power if they are driven by flowing fluid.
  • Archimedes screw design parameters<ref name=":1" />
  • Modern Archimedes' screw which have replaced some of the [[windmill]]s used to drain the [[polder]]s at [[Kinderdijk]] in the [[Netherlands]]
  • A water pump in [[Egypt]] from the 1950s which uses the Archimedes' screw mechanism
  • An Archimedes' screw seen on a [[combine harvester]]
  • Archimedes screw as a form of art by [[Tony Cragg]] at [['s-Hertogenbosch]] in the [[Netherlands]]
MACHINE USED FOR TRANSFERRING WATER FROM A LOW-LYING BODY OF WATER INTO IRRIGATION DITCHES
Archimedes screw; Archimedean screw; Archimedes's screw; Archimedes Screw; Archimedes' Screw; Archimedean Screw; Screwpump; Screw of Archimedes; Screw of archimedes; Archimedies' Screw; Cochlias; Archimedian screw

общая лексика

архимедов винт

Archimedean screw         
  • Animation showing how Archimedes screws can generate power if they are driven by flowing fluid.
  • Archimedes screw design parameters<ref name=":1" />
  • Modern Archimedes' screw which have replaced some of the [[windmill]]s used to drain the [[polder]]s at [[Kinderdijk]] in the [[Netherlands]]
  • A water pump in [[Egypt]] from the 1950s which uses the Archimedes' screw mechanism
  • An Archimedes' screw seen on a [[combine harvester]]
  • Archimedes screw as a form of art by [[Tony Cragg]] at [['s-Hertogenbosch]] in the [[Netherlands]]
MACHINE USED FOR TRANSFERRING WATER FROM A LOW-LYING BODY OF WATER INTO IRRIGATION DITCHES
Archimedes screw; Archimedean screw; Archimedes's screw; Archimedes Screw; Archimedes' Screw; Archimedean Screw; Screwpump; Screw of Archimedes; Screw of archimedes; Archimedies' Screw; Cochlias; Archimedian screw
архимедов винт

Определение

Archimedean screw
¦ noun a device invented by Archimedes for raising water by means of a helix rotating within a tube.

Википедия

Skeletal animation

Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a virtual armature used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy. When the animated object is more general than, for example, a humanoid character, the set of "bones" may not be hierarchical or interconnected, but simply represent a higher-level description of the motion of the part of mesh it is influencing.

The technique was introduced in 1988 by Nadia Magnenat Thalmann, Richard Laperrière, and Daniel Thalmann. This technique is used in virtually all animation systems where simplified user interfaces allows animators to control often complex algorithms and a huge amount of geometry; most notably through inverse kinematics and other "goal-oriented" techniques. In principle, however, the intention of the technique is never to imitate real anatomy or physical processes, but only to control the deformation of the mesh data.